ProtoMol - an object-oriented component based framework for Molecular Dynamics simulations.

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ProtoMol::Vector3D Member List

This is the complete list of members for ProtoMol::Vector3D, including all inherited members.
add(const Vector3D &b) const ProtoMol::Vector3D [inline]
cross(const Vector3D &b) const ProtoMol::Vector3D [inline]
divide(Real w) const ProtoMol::Vector3D [inline]
dot(const Vector3D &b) const ProtoMol::Vector3D [inline]
intoAdd(const Vector3D &b)ProtoMol::Vector3D [inline]
intoDivide(Real w)ProtoMol::Vector3D [inline]
intoMultiply(Real w)ProtoMol::Vector3D [inline]
intoSubtract(const Vector3D &b)ProtoMol::Vector3D [inline]
intoWeightedAdd(Real w, const Vector3D &b)ProtoMol::Vector3D [inline]
intoWeightedSubtract(Real w, const Vector3D &b)ProtoMol::Vector3D [inline]
multiply(Real w) const ProtoMol::Vector3D [inline]
norm() const ProtoMol::Vector3D [inline]
normalize()ProtoMol::Vector3D [inline]
normalized() const ProtoMol::Vector3D [inline]
normSquared() const ProtoMol::Vector3D [inline]
operator *(const Vector3D &b) const ProtoMol::Vector3D [inline]
operator *(Real w) const ProtoMol::Vector3D [inline]
operator *=(Real w)ProtoMol::Vector3D [inline]
operator!=(const Vector3D &b) const ProtoMol::Vector3D [inline]
operator+(const Vector3D &b) const ProtoMol::Vector3D [inline]
operator+=(const Vector3D &b)ProtoMol::Vector3D [inline]
operator-(const Vector3D &b) const ProtoMol::Vector3D [inline]
operator-() const ProtoMol::Vector3D [inline]
operator-=(const Vector3D &b)ProtoMol::Vector3D [inline]
operator/(Real w) const ProtoMol::Vector3D [inline]
operator/=(Real w)ProtoMol::Vector3D [inline]
operator<<(std::ostream &OS, const Vector3D &coords)ProtoMol::Vector3D [friend]
operator<<(Report::MyStreamer &OS, const Vector3D &coords)ProtoMol::Vector3D [friend]
operator=(const Vector3D &c)ProtoMol::Vector3D [inline]
operator==(const Vector3D &b) const ProtoMol::Vector3D [inline]
operator>>(std::istream &OS, Vector3D &coords)ProtoMol::Vector3D [friend]
operator[](int index) const ProtoMol::Vector3D [inline]
operator[](int index)ProtoMol::Vector3D [inline]
operator^(const Vector3D &b) const ProtoMol::Vector3D [inline]
subtract(const Vector3D &b) const ProtoMol::Vector3D [inline]
Vector3D()ProtoMol::Vector3D [inline]
Vector3D(Real X, Real Y, Real Z)ProtoMol::Vector3D [inline]
Vector3D(const Vector3D &c)ProtoMol::Vector3D [inline]
xProtoMol::Vector3D
yProtoMol::Vector3D
zProtoMol::Vector3D
Last update: . GNU GENERAL PUBLIC LICENSE, copyrighted by the University of Notre Dame and the University of Bergen, Norway.