ProtoMol - an object-oriented component based framework for Molecular Dynamics simulations.

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ProtoMol::Matrix3by3 Member List

This is the complete list of members for ProtoMol::Matrix3by3, including all inherited members.
convert(const Matrix3by3 &from, double to[9])ProtoMol::Matrix3by3 [friend]
convert(const Matrix3by3 &from, float to[9])ProtoMol::Matrix3by3 [friend]
det()ProtoMol::Matrix3by3
getIdentity()ProtoMol::Matrix3by3 [inline]
identity()ProtoMol::Matrix3by3
invert()ProtoMol::Matrix3by3
m00ProtoMol::Matrix3by3 [private]
m01ProtoMol::Matrix3by3 [private]
m02ProtoMol::Matrix3by3 [private]
m10ProtoMol::Matrix3by3 [private]
m11ProtoMol::Matrix3by3 [private]
m12ProtoMol::Matrix3by3 [private]
m20ProtoMol::Matrix3by3 [private]
m21ProtoMol::Matrix3by3 [private]
m22ProtoMol::Matrix3by3 [private]
Matrix3by3()ProtoMol::Matrix3by3
Matrix3by3(Real x00, Real x01, Real x02, Real x10, Real x11, Real x12, Real x20, Real x21, Real x22)ProtoMol::Matrix3by3
Matrix3by3(float mat[9])ProtoMol::Matrix3by3
Matrix3by3(double mat[9])ProtoMol::Matrix3by3
Matrix3by3(const Vector3D &a, const Vector3D &b)ProtoMol::Matrix3by3
Matrix3by3(const Vector3D &v1, const Vector3D &v2, const Vector3D &v3)ProtoMol::Matrix3by3
operator *(const Matrix3by3 &tm) const ProtoMol::Matrix3by3
operator *(const Vector3D &tm) const ProtoMol::Matrix3by3
operator *(const Real tm) const ProtoMol::Matrix3by3
operator *(const Vector3D &point, const Matrix3by3 &tm)ProtoMol::Matrix3by3 [friend]
operator *=(const Matrix3by3 &tm)ProtoMol::Matrix3by3
operator *=(const Real tm)ProtoMol::Matrix3by3
operator!=(const Matrix3by3 &tm) const ProtoMol::Matrix3by3
operator()(int i, int j) const ProtoMol::Matrix3by3
operator()(int i, int j, Real x)ProtoMol::Matrix3by3
operator()(Real x00, Real x01, Real x02, Real x10, Real x11, Real x12, Real x20, Real x21, Real x22)ProtoMol::Matrix3by3
operator+(const Matrix3by3 &tm) const ProtoMol::Matrix3by3
operator+=(const Matrix3by3 &tm)ProtoMol::Matrix3by3
operator-(const Matrix3by3 &tm) const ProtoMol::Matrix3by3
operator-(void) const ProtoMol::Matrix3by3
operator-=(const Matrix3by3 &tm)ProtoMol::Matrix3by3
operator/(const Real tm) const ProtoMol::Matrix3by3
operator/=(const Real tm)ProtoMol::Matrix3by3
operator<<(std::ostream &os, const Matrix3by3 &tm)ProtoMol::Matrix3by3 [friend]
operator==(const Matrix3by3 &tm) const ProtoMol::Matrix3by3
ourIdentityProtoMol::Matrix3by3 [private, static]
rotate(const Vector3D &axis, Real alpha)ProtoMol::Matrix3by3
rotate(const Vector3D &axis, Real sinAlpha, Real cosAlpha)ProtoMol::Matrix3by3
rotate(const Vector3D &from, const Vector3D &to)ProtoMol::Matrix3by3
scale(Real sx, Real sy, Real sz)ProtoMol::Matrix3by3
scale(Real s)ProtoMol::Matrix3by3
scale(const Vector3D &scaleFactor)ProtoMol::Matrix3by3
transpose()ProtoMol::Matrix3by3
transpose(const Matrix3by3 &tm)ProtoMol::Matrix3by3
transposed() const ProtoMol::Matrix3by3
zero() const ProtoMol::Matrix3by3
zeroMatrix()ProtoMol::Matrix3by3
Last update: . GNU GENERAL PUBLIC LICENSE, copyrighted by the University of Notre Dame and the University of Bergen, Norway.