Table of ContentsOverview of the Project

Objective
Rules
  • OBJECTIVE

    The main objective of this project is to make the fastest car possible with the given track. (The track is descibed below.) There are a couple of points to take into consideration. The motor on the car has a fixed amount of energy. This energy can be used either towards speed or power. The difficulty lies in determining how much energy should be used towards speed while still maintaining enough power. This is particularly a problem going uphill. A lot more of the energy needs to be used for power than would be needed on a flat or downhill track. This difficulty can be elevated some by building a car with a transmission. The transmission will enable the car to use it's its energy towards speed when going downhill and towards power when going uphill.

  • THE TOP TEN RULES

    These are a simple set of guide lines you must remember while designing and building your car.

    1. The fastest car wins.
        It is up to you to decide how you are going to make your car the fastest. Keep in mind the layout of the track. You want a car that will make it up the hills and speed downhill as fast as possible.
    2. Only one motor may be used in the gear train.
        Everybody has the same type of motor, and therefore the same amount of available energy. It is up to you to figure out the best way to use this energy.
    3. The car must fit on the track and be able to drive up the hills.
        The dimensions of the track are:
        • 1 ft. wide
        • center groove that fits a 2 x any length Lego
        • 16 ft. flat track (in order of appearance)
        • 8 ft. downhill with an angle of 13.5 degrees
        • 16 ft. flat track
        • 8 ft. up hill with an angle of 13.5 degrees
        • 4 ft. flat track
        • 4 ft. flat track of stopping distance

    4. A light sensor on the car must be used for starting and stopping the race. The race will be started by activating a light beneath the car. The race will end by the light sensor detecting a white line on the track.
    5. Two cars race against each other in every race. The car that wins the race advances to the next round of races. Cars will only race against other cars with the same number of previous races.
    6. Only the pieces that cross the finish line can advance to the next race.
    7. No human intervention is permitted durring a race.
    8. A car may not impede the efforts of another car.
    9. No lubricants may be used for any purpose.
    10. Gears and shafts are the only parts that may be glued to anything. All other structural stability must result from the LEGO peices alone.
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