During the 2010-2011 academic year, the Serious Games Learning Community is exploring the use of games in higher education.
Our goal is to find or create games designed to improve learning -
and implement those games in courses at Notre Dame.
A game is a structured activity, usually undertaken for enjoyment. Key components are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and many games perform an educational role. The primary purpose of a "serious game" is something other than pure entertainment. *
Feel free to explore:
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Members of this learning community can be Notre Dame faculty, staff, or students interested in computer games, role-plays, board games, and related pastimes. The group's activities may include game play, reading, discussion, speakers, and conference attendance.
The objectives of the group are:
- Learn what makes up a game (iteration, story line, etc.)
- Learn how games have been used effectively in higher education
- Identify serious games in different disciplines and experience them firsthand
- Conceptualize a variety of serious games
- Develop one or more games from scratch
- Share what we learn, find, and create with the ND community
This effort is sponsored by the Kaneb Center for Teaching and Learning
Facilitator: Chris Clark, Assistant Director, clark.96@nd.edu
| 574-631-7434
*paraphrased from Wikipedia |