Reviewing the Results
This section describes some of the more exciting, flashy (and potentially confusing) post processing options. Many are not discussed in detail below and it is up to you to explore them (much information can be obtained using the Inquire option).
sview the model
View the displaced with the undisplaced (calc scale also)
You may or may not want to change the perspective
There are some very neat ways to view this solid model:
Under Stress-di, you can view a shaded version of the model
by selecting Light and then Do dither.
Under Light you can
select other options such as the color of shading, the number
of colors to use in the shading, etc. But the default settings
for this are usually the best. This option is intended to help you
orient yourself as you inspect both the external and internal stress or
strains which exist under this loading condition.
You can view the stress results as usual under Stress-di:Post
(there are several choices for the type of stress you want to view)
Also under Post, select disp Vec:Magnitude and Esc out and Do dither
to see a color illustration of the displacement of the beam.
There is also an option called "Shrink" under Options:General. Select
this option and go back and do a dither (either light or post).
Actually, an alternative and sometimes better way to view this is in bitmap form, so instead of "Do dither", select Bitmap and Preview (if you select Do bitmap, a bitmap file of this image will be created). Hit Esc to get out of this.
If you ever want to unshrink it you must return to this menu and deselect this option. This option is most useful if you have actually made errors in the modeling for now you can see the location of "holes" which might have been unintentionally built into your model.
The final option to be discussed is under Options:sLice.
Using "slice" you can see "inside" the solid by defining a cutting plane. You will probably find that it is difficult to know exactly how you are
cutting it in the isometric view, so change to another view (YZ rig)
and under Options:slice:Define pl choose 2pt & eye and simply choose
the 2 endpoints of the cutting plane and then select Cut. Now you can
change views and do light or post(stress) dithers and bitmaps. At any
time you can return to this menu and choose uncut to return it to normal
and/or select a new cutting plane. You can even do multiple cuts.
Sometimes you may have to go to F10:Redraw to update the drawing
according to the new options chosen.